Thursday 1 November 2012

Experiment 2, link to files

http://www.4shared.com/zip/KZw9DUI-/McMahon_Bethany_3374550_BENV24.html?

Experiment 2, video clip

Experiment 2, images

Experiment 2, strategy statement

Architecture: Barcelona Pavilion
Event: Climate change - increased rain causing flood and landslide

My scene depicts the after effects of sever climate change. In an area struck with rapid and consistent rainfall, issues of flood and landslide occur causing abandonment and over time, decay.

The marble and concrete structure were modelled in a crumbling state. Decals and textures were layered to give the concrete and marble walls a stained and dirty appearance with numerous cracks. Cracking and crumbling is a common way for concrete to corrode due to compressive or tensile stress and marble has a tendency to stain when oxidised. Glass panels appear cracked due to wind.

Signs of flood are the overgrown and swamp like ponds, puddles and the outstretch of moss growing over surfaces. The concrete walls are affected by damp stains and the steel posts are rusted. Frogs and other wildlife now inhibit the space. Old newspaper clippings of articles describing the event and abandonment of the architecture are positioned throughout the building, requiring the player to stop and read at various spots. I had originally intended to have these newspaper articles work as pickable objects although had difficulty achieving this.

The motion of landslide is seen interactively using an area trigger and applied physics. As the player enters game mode the action of the landslide occurs and rocks from the surrounding cliff faces are torn away, scattering rocks and boulders throughout part of the architecture. As the player walks through the building, an area trigger is also used to cause one of the walls to crumble and fall away.

Human occupation is represented by the inclusion of stained and dirty furniture with rusted metal parts which is tossed around the interior of the building amongst rubbish and newspaper clippings which mention the event.

The scene is enhanced by modifying the environment. A dark and gloomy mood is established with the addition of weather effects including heavy rain, thunder and lighting and a dark and overcast sky. Ambient noise was also added to make the weather seem more real.

Week 12/13/14, progress

1. Importing models to cryengine

 2. Textures

 3. Water and decals

4. Swamp

 5. Broken glass and rust

6. Furniture and human occupation

8. Rock slide

9. Environment modification - weather

10. Environment modification - sky and lighting

Monday 8 October 2012

Week 11, trailers

The Abandoned

I Am Legend

The Day After Tomorrow


Shutter Island


28 Days Later